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1994-01-09
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FreeCell V1.00
Copyright © 1994
by Perry Rosenboom
Box 333
Wantirna South
Victoria, 3152
Australia
Documentation Version - January, 1994
*****************************************************************************
Introduction
Welcome to FreeCell. Some of you may know the game as FreeCell, or may have
seen one of the variations of FreeCell (such as "SeaHaven Towers"). This
version came about because I wanted to put some card games together in one
package which are of a high quality and presentation, and which are easy to
play.
FreeCell is the sixth in the package of card games, the first being 'Classic
Solitaire' (released 1992), the second being "Tut's Tomb" (released early 1993),
the third being "Aces Up" (released mid 1993), the fourth being "Golf" (released
towards the end of 1993), and the fifth being "Cruel" (released January, 1994),
and the sixth being "FreeCell" (released January, 1994).
I'm confident that I have achieved my goals, and that you will enjoy FreeCell.
More games may be added to the package as (or should I say, "if") I get
motivated to write new ones (see the section titled "The Complete Package").
Registered users have special privileges - see the information about
Registration near the end of this documentation file.
A Note about this documentation
This file accompanies both the Shareware version and Registered version of
FreeCell. Differences between the two versions will be specified wherever
appropriate. This means that I only need to maintain one version of the
documentation (mainly because I hate writing documentation). Having only
one version of the documentation will also show Shareware Users what you are
missing by not registering!!!!
Systems Supported
This game was developed and compiled using AMOS and AMOS Compiler (Copyright
Europress) version 1.36, which supports Workbench 1.3, 2, and 3. This means
that this game should work on A500, A600, A1200, A2000, A3000 and A4000
machines. I do my best to support machines available at the time of
writing the game, however I obviously cannot test every aspect of the game on
every machine. If for some reason the game doesn't work, check the 'Troubles?'
section below, and send me a polite letter, and I'll see if I can help.
Obviously, registered user get priority. Abusive letters will get no response.
People who write shareware and public domain software do so because they enjoy
it - abuse will only result in LESS software being developed for public release.
We can't hope to make our shareware profitable, but we do hope that we are
respected for our efforts. End of sermon.
FreeCell
Object of the game
The object of FreeCell is to remove all of the cards which are dealt face up at
the start of the game. This is done by moving cards in sequential order to the
suit stacks which are located at the top right of the screen. When the dealt
cards are gone - you win! There are four number of "Free Cells" available to
help you manipulate the cards. It sounds easier than it actually is....
Rules
When the cards are dealt, you will see either 8 columns of cards dealt face
face up onto the playing area. All 52 cards in the deck are dealt out, and
so the first 4 columns have one more card than the other columns. There are
four suit stacks located at the top right of the screen. These are empty when
the cards are dealt. At the top left of the screen are four additional card
holders, which may be used during the game play. These are the "Free Cells".
Cards may be moved in one of ways:
1. You can move any card from the bottom of a column in the playing area to a
Free Cell.
2. The bottom card of a column, or a card which is located in a "Free Cell"
may be moved to the bottom of another column, providing the card being
moved is one less in value, and a different colour to the bottom card in
the column you are moving to. For example, a nine (9) of clubs can be
moved onto either a ten (10) of hearts or diamonds.
3. A card may be moved to a suit stack providing it is of the same suit any
one higher in value to the card already face up on the suit stack. Only
Aces may be moved to empty suit stacks.
4. Depending on the setting, either a King, or any card can be moved to an
empty column (see "Settings" later in this documentation). In the
Shareware version, only a King can be moved to an empty column.
The game is over when all cards have been removed from the playing area and
"Free Cells" onto the suit stacks, or when you give up and select the "End
Game" option from the menu.
How to Play
Only mouse clicks are required to play FreeCell.
To move a card from one column to another column, a "Free Cell", or a suit
stack, click on the card to be moved, and then click on the destination. The
card will then move to the destination (providing it is a valid move),
exposing the next card in the source column.
If you double click on the bottom card in a column, FreeCell will move the
card to a suit stack (if possible) or to the first available Free Cell. If you
double click on a card in a Free Cell, it will be moved to a suit stack (if
possible).
Once cards are located on a suit stack, they cannot be moved.
Tips on playing FreeCell
Winning at FreeCell requires patience. A common mistake is to make a move just
because it is possible, and then to realise that it cuts off another move.
Spend the first few games becoming familiar with all the moves. Be sure you
understand how the moving of cards works, and what the limitations are.
Study the deck carefully before your first move. Look for trouble spots like
Aces hidden at the tops of columns, or both red sevens stacked behind three
Kings.
Use your Free Cells carefully. There are only four, so you need to keep them
as unoccupied as possible.
Menus
A number of menu items are available with FreeCell. Clicking on the right mouse
button will make the menus appear. The menus have been programmed to appear
wherever the mouse pointer is currently located.
Available menu items are coloured dark green and will change colour to
light green when they are selected.
A grey menu item means that the item is not available
The Menu Bar available is:
------------------------
| FreeCell | Options |
------------------------
Under the "FreeCell" menu bar item, the following submenu items are available:
----------------
| FreeCell |
----------------
| End Game |
| New Game |
| About |
| Credits |
| Quit |
------------
End Game
Select this to End the current game.
New Game
Select this menu item to begin a new game (when the previous game has been
ended). This menu item is not available when playing a current game.
About
Displays information about FreeCell
Credits
My credits screen - I've got people to thank!
Quit
What can I say? Quit means exit, scram, Outahere, vamoose, goodbye, or
"Ausgang" for my German speaking friends.
The "Options" menu item looks something like this:
-------------
| Options |
---------------
| Sound |
| Settings |
----------
Sound (On, Off)
Selecting "Sound" will pop up a sub menu to allow you to turn the sound on
or off. The current status is marked by a tick.
Settings
Use this menu item to change the settings for FreeCell. This menu item is not
available until the current game is completed.
The Settings Screen
Items which can be altered from the settings screen are:
Sound
Buttons are available to turn the sound on or off (this will alter the
sound menu items described above). The pitch of the bell which sounds
when a card is selected but not moved to the discard row (Bell 1) and the
pitch of the bell which sounds when a card is matched and moved to the
discard row (Bell 2) can be adjusted using slider bars. The volume of the
sound can also be adjusted using a slider bar.
Title
On or Off - if this option is set "On", the title screen will be shown
when starting FreeCell. When set to "Off" the title will be skipped (Disabled
in the Shareware Version - I'm going to make you sit through the title
unless you register!!).
Backs
Clicking on the "Backs" button allows you to select which of the 13 card
backs you wish to display during your game. Once selected, this back will
be used until you "Quit" (in the case where you don't save your settings),
or until you select another card back. To select a card back, just click
on the back you want. To use random card backs (ie, have FreeCell choose one
at random for you) click on the box marked "Random".
(The ability to select card backs is disabled in the Shareware Version -
the "Random" option applies).
Empty Column
You have a choice of being able to play "Any" card onto an empty column,
or only a "King". (Disabled in Shareware Version - only "King"is available).
Menu
This option allows you to set the menu bar to "Float" (follow the mouse
pointer) or be "Fixed" at the top left hand corner of the screen. (Disabled
in Shareware Version - set to "Float").
Default
Clicking on this button resets everything back to the default values.
Defaults are:
Sound - On
Bell1 - 50
Bell2 - 60
Volume - 32
Title - On
Backs - Random
Empty Column - King
Menu - Float
Save
This button saves your FreeCell settings to disk. They are automatically
loaded and used next time. (Disabled in the Shareware Version).
Use
This button allows you to use your settings, without saving them to disk.
They will be lost when you "Quit" from FreeCell.
The Shareware version
If you have already registered, then ignore this section.
The shareware version of FreeCell differs from the Registered Version in a number
of ways:
1. Some features have been disabled in the shareware version.
Registered users have:
- the option to choose the card back which they would like
displayed (the shareware version chooses them at random);
- the ability to skip the title screen (although it's such a good
title screen, I don't know why anyone would want to skip over it...);
- the ability to move any card to an empty column; and
- the ability to "Fix" the menu to the top left hand corner of the
screen.
2. The shareware version has a message which flashes up at random
while playing the game, to remind you (just in case you need reminding)
that the version of the game you are playing is Shareware. This does
not come up on the registered version.
3. Registered versions of FreeCell contain the name of the person who
registers in the title screen, and the "About" screen (so everyone
who registers has their own personal copy of the game).
4. The Shareware version of FreeCell is not supported. In other words, if
there is a problem, I'll attempt to fix it in the Registered version,
and registered users will receive the fix.
Troubles?
Most problems seem to be caused by low memory. If you notice that the screen
is not refreshing correctly, or that the menu bar doesn't disappear, you've
got memory problems. Most games these days are designed to work in 1Mb
minimum, and this game is no different. If you have 1Mb or more and the game
is still presenting problems (especially after you have been playing the same
game for some time), then the memory may be fragmented. Try closing down some
other programs, or closing down the game and restarting it.
The other problem which I have heard of can occur on Workbench 2 and Workbench
3 systems. On these systems, it is possible to change the default font to
something other than 'Topaz 8'. This game was written using the default Topaz
8 font, so if you notice that text does not fit properly in boxes or on the
screen, you may need to alter your Workbench setting and restore 'Topaz 8' as
the default font.
If you are experiencing an error "Bank not reserved", then you are missing
a file called "Cards.ABK". If you have copied the game to a hard drive,
ensure that you also copy "Cards.ABK" to the same directory.
Registration Details
If you have already registered, then ignore this section.
This must be the best value in Amiga card games of all time! Users who
register for the complete package will receive registered versions of all of
the card games in the set, any changes or bug fixes for all games in the set,
and the next major upgrade for each game in the set. In addition, I'll also
send you registered versions of any new card games I add to the set. This
means that you will receive all version 1.xx and version 2.00 (if and when
they are written) for all games currently in the set, and registered versions
of any new games which I add to the set. For details on which card games are
currently supplied with the set, see the section below titled "The complete
package".
The price....
To register for send the appropriate amount (listed below) to:
Perry Rosenboom
Box 333
Wantirna South
Victoria, 3152
AUSTRALIA
To make registration easier, you can send local currency (cash please) in
the following amounts:
Complete Package
Australia $20.00
New Zealand $30.00
England £10.00
United States $20.00
Germany Dm 20,00
Canada $20.00
Please send cash only, as our banks act like robbers and can charge us
$6.00 to change a cheque! Cheques in Aus$ drawn on an Australian Bank are
also acceptable. Prices for each individual country are based mainly on
the current exchange rate that the country has with Australia, at the time I
wrote the first game.
Why so inexpensive for the complete package? Because the high price of
quality Amiga games prevents many Amiga owners from buying games. I plan
to make my millions by asking for a fair registration fee from fellow
Amiga Users, and registering thousands of users, instead of ripping off a
few people. Also, I've tried to make the whole process as painless as
possible by putting in local currency values for countries where I know
some of my previous games have been. I understand that not everyone
happens to have a few Australian dollars sitting in their cookie jar!
Well, that's the plan, and those are the reasons - The rest is up to you!
Distribution of FreeCell and
other boring terms and conditions
The SHAREWARE Version of FreeCell may be freely distributed, providing
this documentation file accompanies the game. Neither the Game or this
documentation may be altered in any way without the Author's written
permission. No more than a reasonable fee for copying and distribution
should be charged for the Shareware Version of FreeCell.
Registered Versions of FreeCell are provided only to the registered user and are
not to be copied or distributed under any circumstances, unless prior
permission has been provided in writing by the Author (after all, a great deal
of time has gone into writing this game).
The title screen and the "About" screen clearly states whether the game you
are playing is the shareware version or registered version.
The Complete Package
At the time of writing this documentation, six games have been fully completed.
I intended to produce a package with a minimum of SIX games, however there is
now the possibility of additional games. If you have some thoughts on
particular games which you would like to see included in the package, then
please write to me!
Thanks and Credits
My sincere thanks go to the following people:
Therese and James (my wife and son). Without them, these games would not be
possible.
Andrew Kreibich for his ideas, suggestions, testing, and for some of the code
(such as the button routine). Some of Andrew's creations include AMASTERMIND,
EXPELLO, PARATROOPER, LANDSCAPE, IFSGEN, and more. Andrew can be contacted at
the above address.
Phil Bonner for his encouragement, suggestions, testing and icons.
FreeCell is written using AMOS and compiled with the AMOS Compiler, both of which
are Copyright © Europress. Perhaps I'll be able to upgrade to AMOS Pro soon?
Thank you to all who register.
Hello
A special hello goes to the following people (in no particular order!):
Rene & Ulla Katoll
Stan Kendall
Glenn Beare and Nic Wilson
Richard Evans
Copyright
FreeCell is Copyright © 1994 by Perry Rosenboom, as are the card backs and
the cards themselves (you wouldn't believe how long it took to draw them!).
If you program in AMOS and would like to use the cards that I've designed
for your own games, then please let me know when you register.
I'm especially open to people who are prepared to send me some of their own
code! (Thanks Phil B!)